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                                            Breaking News!!

 

The ARMLAB and the Mechanical and Aerospace Engineering Dept. are very happy to be organizing two exciting technical events

 focused on advanced Design and Manufacturing in downtown Buffalo this August 17-20 2014.

 
A. The ASME International Design Engineering    Technical     Conferences/Computers in Engineering    Conferences
General Chair: Venkat Krovi

http://www.asmeconferences.org/idetc2014/

B. The Inaugural ASME Design and Manufacturing Impact       Forum
Academic Co-Chair: Venkat Krovi 

http://go.asme.org/ImpactForum

 

The Automation, Robotics and Mechatronics (ARM) Lab is a research laboratory in the Department of Mechanical & Aerospace Engineering of the School of Engineering & Applied Sciences in The State University of New York (SUNY) at Buffalo.   

 

The research activities in this lab focus on the complete lifecycle  treatment (design, modeling, analysis, control, implementation and  verification) of a new generation of smart, embedded mechanical and mechatronic systems. The recent explosion of communications capabilities, coupled with ongoing advances in computing effectiveness and revolutions in miniaturization of processors/ sensors/ actuators, has accelerated the pace of implementing truly distributed

smart  embedded systems with a variety of emergent applications in plant-automation systems, consumer electronics, automobile and defense applications. We focus both on theoretical formulation and experimental validation in the realization of such novel mechanical and mechatronic systems with the goal of realizing tangible enhancements in functionality, performance and cost-effectiveness.

 

Specific initiatives underway include multi-robot collaboration, mediated human-computer interfaces, haptic user-interface design and distributed real-time simulation and control of systems. The laboratory is equipped with various high speed computers for analysis, graphical animations and display to support our virtual prototyping efforts and a variety of sensors, actuators, computing platforms and tools for distributed embedded implementation and hardware-in-the-loop testing.

 

Graduate and undergraduate students interested in this work may contact Dr. Krovi after looking through the various research efforts on this web-portal. See  the Contact Page for more details.

 

New: visit ARMLAB YouTube Channel - , and research progress on

FeedWind

 

  Current Active Research Work

CPS Project:  Home-based Rehabilitation system for deficient knee patients

Our motivation is to develop home-based quantitative rehabilitation methods consists of low-cost measuring device, smart knee brace/exoskeleton and PC-based analysis/monitoring system. Clinic-based rehabilitation consists of expensive motion/force capture hardware/software which is not compatible with home-based system. Effective function of the knee brace/exoskeleton depends both on the designs as well as correct fitting. Unfortunately most of knee brace/exoskeleton design and fitting depend on designer/physiologist’s intuition and experience. Hence, we examined quantitative methods to design exoskeleton and evaluated low-cost motion capture sensor, Kinect.

Quantitative Skill Assessment of Robotic Minimally Invasive Surgeries (rMIS)

Surgical proficiency engenders merger of sensory and cognitive capabilities and conducting systematic assessment in this context has always been a topic of considerable importance. Robotic minimally-invasive-surgery (rMIS) is the fastest growing segment of computer-aided surgical systems today and has often been heralded as the new revolution in healthcare industry. However, the surgical performance-evaluation paradigms have always failed to keep pace with the advances of surgical technology...

Personal Electrical Vehicle

Currently, we are working on Personal Electrical Vehicle project that’s a collaboration with Waterloo University in Canada and Darmstadt University in Germany. This Lightweight Agile-Maneuverable and Reconfigurable Mechatronic Personal Electric Vehicle (PEV) needs skills in Mechatronics, Multibody-dynamics, hybrid electrical vehicles (HEV), and Automotive engineering to design a vehicle for urban travel. This project emphasizes on...

Dynamics-based Human Motion Modeling for People Tracking (DARPA Mind’s Eye Program)

Human tracking is one of the most challenging problems in computer vision. Past work shows use of efficient inference algorithms and motion models based on kinematic priors to deal with the problem. However, such algorithms fail especially in case of complex human poses and occlusion. Results can be improved by incorporating knowledge about the dynamics of the system in the inference algorithm. Little work has been done to incorporate system dynamics for accurate tracking of articulated human subject. In this work, we propose the use of biomechanical and statistical motion models to track a single articulated human subject using...

Surgical Simulator Design for Biopsy Procedures

Our overall goal is to develop and validate the paradigm of a Real-Time Haptic Immersive Virtual Environment (RT- HIVE) for enhanced human manipulation performance in a variety of application arenas. Their principal promise lies in the ability to expand, assist, train and monitor human sensorimotor capabilities for improving physical strength as in augmenting the manual precision, as in scaling motions and forces and as in dexterity. The overall kinesthetic immersive experience is the synthesis of the human user, the haptic user interface (HUI) and virtual environment (VE) – all of which play critical roles. ...

Real Time Haptic Immersive Virtual Environment (RT-HIVE) for Surgical Simulation

Our overall goal is to develop and validate the paradigm of a Real-Time Haptic Immersive Virtual Environment (RT- HIVE) for enhanced human manipulation performance in a variety of application arenas. Their principal promise lies in the ability to expand, assist, train and monitor human sensorimotor capabilities for improving physical strength as in augmenting the manual precision, as in scaling motions and forces and as in dexterity. The overall kinesthetic immersive experience is the synthesis of the human user, the haptic user interface (HUI) and virtual environment (VE) – all of which play critical roles. ...

Design and Analysis of Parallel Haptic Devices

Recently, there has been considerable interest in creating parallel-architecture haptic devices as in-parallel systems by a modular composition approach, wherein multiple articulated serial-chain arms cooperate to control a common end-effector. Such a composite-system can now potentially allow for increased redundancy, robustness, and reliability and even active reconfigurability for different tasks. However, such modularity creates increased design-choices, in terms of methods to realize given tasks, and requires a design selection process to determine the best designs. However, the system performance in a modularly composed system depends both the nature of the individual modules as well as their interactions, which creates challenges. ...

Kinematic and Dynamic Simulation of 6 DOF P-U-S Type Manipulators

In our research, we analyzed a general 6-P-U-S architecture and conducted a kinematic analysis for workspace as well as singularities. Using the symbolic kinematic modeling, we then specialized this general system to a specific architecture that would not posses any form of workspace interior singularities. We even analyzed the workspace aspect for such parallel-architecture manipulators – with the primary goal of optimizing the link geometries and parameters to enhance overall workspace and other selected geometric workspace-based performance-measures....

Musculoskeletal Simulation-based Analysis and Design Framework

we examine the application of Virtual Prototyping (VP) methodology to study, evaluate, and refine human-machines interactions. VP refers to functional simulation, quantitative performance analysis, and iterative refinement of products and processes in a virtual environment. The principal benefits accrue from the capacity for rapid quantitative and computational exploration of numerous “what–if” design scenarios at relatively low cost. We uses this framework for the design and performance evaluation of rehabilitation programs and exoskeletons. ...

Bilateral Teleoperation of Wheeled Mobile Manipulator

Teleoperation offers humans the ability to extend their own reach and senses over various length and timescales in innumerable applications. These applications include remote control of semi autonomous robotic system in hazardous and remote environment from minimally invasive surgeries to deep-sea and planetary exploration. In a typical bilateral teleoperation setup, a user controls a master manipulator device that can range from a joystick to multi-degree of freedom force reflecting (haptic) device. The user's commands are transmitted through a communication medium to the slave device (a distant robotic manipulator), which attempts to execute received commands while interacting within the remote environment. ...

 

Previous Work

Reconfigurable Omnidirectional Articulated Wheeled Mobile Robot

Articulated Wheeled Robotic (AWR) locomotion systems consist of chassis connected to a set of wheels through articulated linkages. Such articulated ¡°leg-wheel systems¡± facilitate reconfigurability that has significant applications in many arenas, but also engender constraints that make the design, analysis and control difficult. We will study this class of systems in the context of design, analysis and control of a novel planar reconfigurable omnidirectional wheeled mobile platform. There are many scenarios where planar AWRs could benefit from reconfigurability (which in the past has often only been explored in the context of uneven terrain locomotion). ...

Cooperative Payload Transport by Robot Collectives

Cooperation has been the key to success of most human endeavor and the similar incorporation of cooperation in robotic systems is critical to realize the next generation of systems and applications. Interest in cooperating systems arises when the tasks may be inherently too complex for a single system to accomplish; or when building and using several simple systems can be more flexible, fault-tolerant or cheaper than using a single large system. ...

Immerse Virtual Environment for Individualized Progressive Telerehabilitation

Virtual Reality (VR) environments, which exploit the sensory-immersion of the user to facilitate development of interactive and intuitive human-computer interfaces have applications in diverse fields. In our work, we propose the development and evaluation of a virtual driving simulator with haptic feedback (providing the sense of touch, as well as kinesthetic information) to aid in rehabilitation of lost motor coordination skills in (stroke) patients. ...

Design of Articulated and Spring-Assist Leg-Wheel Systems

Our long-term goal is one of designing land-based vehicles to provide enhanced uneventerrain locomotion capabilities. In this research, we examine and evaluate candidate articulated legwheel subsystem designs for use in such vehicle systems. Our long-term goal is one of designing land-based vehicles to provide enhanced uneventerrain locomotion capabilities. In this research, we examine and evaluate candidate articulated legwheel subsystem designs for use in such vehicle systems. ...

The Smart Car Project - A Case Study of Computer-Mediated Interfaces

In this work, we investigate the development, implementation and testing of an inexpensive scaled-prototype "Smart Car" test bed. The test bed consists of retrofitting a commercially available Radio-Control (RC) truck with a PC/104 based computer, various embedded sensor- and actuator-subsystems together with multiple modes of communication (Radio Frequency (RF) and IEEE 802.11b wireless Ethernet).  The overall goal of our work is the creation of an inexpensive test-bed capable of operating in real time equipped ...

Wireless Data-Acquisition System for In-Flight Acceleration Measurement of a Football

The increasing availability of small-scale, fast-response instrumentation has contributed both to improved equipment and better training methods in several sports, such as golf. In contrast, the game of football has not seen comparable advances, in part because the flight of a football entails a complex interaction between gyroscopic and aerodynamic loads. ...

Automation- and Simulation-Based Computer Aided Design and Virtual Prototyping of Various Planar and Spatial Parallel Manipulators

Moog 6 DOF Electric Motion Platform (currently installed in the NYSCEDII) is a (spatial) motion base coupled with an immersive visualization capability, provides an immediate benefit to transportation industries (aircraft, automotive, construction equipment, etc.) involved in product design and training, as well as the location-based entertainment industry. ...

Shape Synthesis of a Compliant Mechanism Using Optimization in FEMLAB

Traditionally, designers of mechanisms and mechanical systems for motion and force transmission assume rigid links to component members and fixed location for the joints. Elastic deformation is traditionally viewed as a hindrance to the overall performance. However, when the rigidity assumption is relaxed and deformation of objects is utilized favorably for motion and force transmission, there is a possibility of turning this designer's problem into a solution;  ...

The Vertebrate Analyzer: A Simulator to Analyze Form, Function, and Behavior of Extant and Extinct Vertebrates

with AC2ME, CRESE and Gross Anatomy Lab

Currently, we can model form and emulate behavior of extant and extinct vertebrates, but the potential to create and analyze these models to investigate relationships among form, function, and behavior is less developed. ...

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Last Updated: March 07, 2014