Research
On going research progress can be
found on
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Current Active Research Work |
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Quantitative Skill Assessment of Robotic Minimally Invasive Surgeries (rMIS)
Surgical proficiency engenders merger of sensory and cognitive
capabilities and conducting systematic assessment in this context has
always been a topic of considerable importance. Robotic
minimally-invasive-surgery (rMIS) is the fastest growing segment of
computer-aided surgical systems today and has often been heralded as the
new revolution in healthcare industry. However, the surgical
performance-evaluation paradigms have always failed to keep pace with
the advances of surgical technology... |
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Dynamics-based Human Motion Modeling for People Tracking (DARPA Mind’s Eye Program) Human
tracking is one of the most challenging problems in computer vision.
Past work shows use of efficient inference algorithms and motion models
based on kinematic priors to deal with the problem. However, such
algorithms fail especially in case of complex human poses and occlusion.
Results can be improved by incorporating knowledge about the dynamics of
the system in the inference algorithm. Little work has been done to
incorporate system dynamics for accurate tracking of articulated human
subject. In this work, we propose the use of biomechanical and
statistical motion models to track a single articulated human subject
using... |
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Surgical Simulator Design for Biopsy Procedures
Our
overall goal is to develop and validate the paradigm of a Real-Time
Haptic Immersive Virtual Environment (RT- HIVE) for enhanced human
manipulation performance in a variety of application arenas. Their
principal promise lies in the ability to expand, assist, train and
monitor human sensorimotor capabilities for improving physical strength
as in augmenting the manual precision, as in scaling motions and forces
and as in dexterity. The overall kinesthetic immersive experience is the
synthesis of the human user, the haptic user interface (HUI) and virtual
environment (VE) – all of which play critical roles.
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Real Time Haptic Immersive Virtual Environment (RT-HIVE) for Surgical Simulation
Our
overall goal is to develop and validate the paradigm of a Real-Time
Haptic Immersive Virtual Environment (RT- HIVE) for enhanced human
manipulation performance in a variety of application arenas. Their
principal promise lies in the ability to expand, assist, train and
monitor human sensorimotor capabilities for improving physical strength
as in augmenting the manual precision, as in scaling motions and forces
and as in dexterity. The overall kinesthetic immersive experience is the
synthesis of the human user, the haptic user interface (HUI) and virtual
environment (VE) – all of which play critical roles.
... |
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Design and Analysis of Parallel Haptic Devices
Recently, there has been considerable interest in creating
parallel-architecture haptic devices as in-parallel systems by a modular
composition approach, wherein multiple articulated serial-chain arms
cooperate to control a common end-effector. Such a composite-system can
now potentially allow for increased redundancy, robustness, and
reliability and even active reconfigurability for different tasks.
However, such modularity creates increased design-choices, in terms of
methods to realize given tasks, and requires a design selection process
to determine the best designs. However, the system performance in a
modularly composed system depends both the nature of the individual
modules as well as their interactions, which creates challenges. ... |
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Kinematic and Dynamic Simulation of 6 DOF P-U-S Type Manipulators In
our research, we analyzed a general 6-P-U-S architecture and conducted a
kinematic analysis for workspace as well as singularities. Using the
symbolic kinematic modeling, we then specialized this general system to
a specific architecture that would not posses any form of workspace
interior singularities. We even analyzed the workspace aspect for such
parallel-architecture manipulators – with the primary goal of optimizing
the link geometries and parameters to enhance overall workspace and
other selected geometric workspace-based performance-measures.... |
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Musculoskeletal Simulation-based Analysis and Design Framework we
examine the application of Virtual Prototyping (VP) methodology to
study, evaluate, and refine human-machines interactions. VP refers to
functional simulation, quantitative performance analysis, and iterative
refinement of products and processes in a virtual environment. The
principal benefits accrue from the capacity for rapid quantitative and
computational exploration of numerous “what–if” design scenarios at
relatively low cost. We uses this framework for the design and
performance evaluation of rehabilitation programs and exoskeletons. ... |
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Bilateral Teleoperation of Wheeled Mobile Manipulator
Teleoperation offers humans the ability to extend their own reach and
senses over various length and timescales in innumerable applications.
These applications include remote control of semi autonomous robotic
system in hazardous and remote environment from minimally invasive
surgeries to deep-sea and planetary exploration. In a typical bilateral
teleoperation setup, a user controls a master manipulator device that
can range from a joystick to multi-degree of freedom force reflecting
(haptic) device. The user's commands are transmitted through a
communication medium to the slave device (a distant robotic
manipulator), which attempts to execute received commands while
interacting within the remote environment. ... |
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Reconfigurable Omnidirectional Articulated Wheeled Mobile Robot Articulated Wheeled Robotic (AWR)
locomotion systems consist of chassis connected to a set of wheels through
articulated linkages. Such articulated ¡°leg-wheel systems¡± facilitate
reconfigurability that has significant applications in many arenas, but also
engender constraints that make the design, analysis and control difficult. We
will study this class of systems in the context of design, analysis and control
of a novel planar reconfigurable omnidirectional wheeled mobile platform. There
are many scenarios where planar AWRs could benefit from reconfigurability
(which in the past has often only been explored in the context of uneven
terrain locomotion). . ... |
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Cooperative Payload Transport by Robot Collectives
Cooperation has been the
key to success of most human endeavor and the similar incorporation
of cooperation in robotic systems is critical to realize the next
generation of systems and applications. Interest in cooperating
systems arises when the tasks may be inherently too complex for a
single system to accomplish; or when building and using several
simple systems can be more flexible, fault-tolerant or cheaper than
using a single large system. ... |
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Design of Articulated and Spring-Assist Leg-Wheel Systems Our long-term goal is one of designing land-based vehicles to provide
enhanced uneven terrain locomotion capabilities. In this research, we
examine and evaluate candidate articulated legwheel subsystem designs
for use in such vehicle systems. Our long-term goal is one of designing
land-based vehicles to provide enhanced uneven terrain locomotion
capabilities. In this research, we examine and evaluate candidate
articulated legwheel subsystem designs for use in such vehicle systems.
... |
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The Smart Car Project - A Case Study of Computer-Mediated Interfaces In this work, we investigate the development, implementation and testing
of an inexpensive scaled-prototype "Smart Car" test bed. The test bed
consists of retrofitting a commercially available Radio-Control (RC)
truck with a PC/104 based computer, various embedded sensor- and
actuator-subsystems together with multiple modes of communication (Radio
Frequency (RF) and IEEE 802.11b wireless Ethernet). The overall
goal of our work is the creation of an inexpensive test-bed capable of
operating in real time equipped ... |
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Wireless Data-Acquisition System for In-Flight Acceleration Measurement of a Football The increasing
availability of small-scale, fast-response instrumentation has
contributed both to improved equipment and better training methods in
several sports, such as golf. In contrast, the game of football has not
seen comparable advances, in part because the flight of a football
entails a complex interaction between gyroscopic and aerodynamic loads.
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Moog 6 DOF Electric Motion Platform (currently installed in the
NYSCEDII)
is a (spatial) motion base coupled with an immersive visualization
capability, provides an immediate benefit to transportation industries
(aircraft, automotive, construction equipment, etc.) involved in product
design and training, as well as the location-based entertainment
industry. ... |
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Shape Synthesis of a Compliant Mechanism Using Optimization in FEMLAB Traditionally, designers of mechanisms and mechanical systems for motion
and force transmission assume rigid links to component members and fixed
location for the joints. Elastic deformation is traditionally viewed as
a hindrance to the overall performance. However, when the rigidity
assumption is relaxed and deformation of objects is utilized favorably
for motion and force transmission, there is a possibility of turning
this designer's problem into a solution; ...
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Immerse Virtual Environment for Individualized Progressive Telerehalibitation
Virtual Reality (VR) environments, which
exploit the sensory-immersion of the user to facilitate development
of interactive and intuitive human-computer interfaces have
applications in diverse fields. In our work, we propose the
development and evaluation of a virtual driving simulator with
haptic feedback (providing the sense of touch, as well as
kinesthetic information) to aid in rehabilitation of lost motor
coordination skills in (stroke) patients. ... |
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The Vertebrate Analyzer: A Simulator to Analyze Form, Function, and Behavior of Extant and Extinct Vertebrates with NYSCEDII, AC2ME, CRESE and Gross Anatomy Lab Currently, we can model form and emulate behavior of extant and
extinct vertebrates, but the potential to create and analyze these
models to investigate relationships among form, function, and
behavior is less developed. ... |
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National Science Foundation The National Science
Foundation (NSF) is an independent federal agency created by Congress in
1950 "to promote the progress of science; to advance the national
health, prosperity, and welfare; to secure the national defense…" With
an annual budget of about $6.06 billion, we are the funding source for
approximately 20 percent of all federally supported basic research
conducted by America's colleges and universities. In many fields such as
mathematics, computer science and the social sciences, NSF is the major
source of federal backing.
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New York State Foundation for
Science, Technology, and Innovation
NYSTAR supports technology development,
innovation and commercialization leading to economic growth in New York
State. To achieve its vision and make New York a national leader in
high-technology academic research and economic growth, NYSTAR's mission
is comprised of key goals — benchmarks that reflect the overall charge
given to NYSTAR...
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UB Office of Vice President for
Research
The OVPR and its constituent units have
overall responsibility for the University’s research enterprise. It
seeks to stimulate an atmosphere that fosters and rewards creativity,
collaboration and community. It provides support for campus-wide
research efforts; advocates on behalf of research needs and resources;
and maximizes the benefits of UB’s research to the scholarly community,
and to the quality of life in Western New York, the state, and the
nation.
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Last Updated: April 22, 2012